![]() One of your major rivals is now in command of a faction with which you used to be close. When Liu Bei passes away, the new heir steps up and assumes the mantle of Warlord, taking control of the faction. Liu Bei ultimately adopts the general as his son and heir. ![]() He leaves Dong Zhuo’s service, and is subsequently hired by Liu Bei for his battlefield expertise.Īs time passes, the general fights side by side with Liu Bei, and the two form a powerful friendship. However, a great general under the tyrant Dong Zhuo, one that Liu Biao has met many times in battle and who is now one of his major rivals, becomes dissatisfied with his lot in life. Their two factions trade, they lend each other funds from time to time, and trust builds between them. The Han Governor Liu Biao forges strong diplomatic bonds with the Warlord Liu Bei. And because interpersonal respect plays a part in diplomacy, a faction changing hands between one Warlord and another can be a major catalyst for change. Some AI personalities openly oppose treacherous behaviour, and will feel duty-bound to declare war on you. Certain actions are viewed as treacherous – cancelling a ten-turn loan repayment for example, or breaking another major commitment. Your Warlord now has a trustworthiness rating which can rise and fall in line with your behaviour, and this affects how much a Warlord respects you. How will the rest of the world react to the deal? If a deal with you impacts his diplomatic standing with other factions, you can expect the cost to rise in line with the severity. He’ll also assess the diplomatic consequences of the deal you place before him. Distance plays a part too the further away a faction is geographically, the less relevant and valuable it becomes to an AI negotiator. Likewise, if you and they share a common threat in the world, deals will be achieved on more affordable terms. If you’re that main threat, certain deals will become easier, while others become harder. Each AI Warlord can also identify a main threat to its existence. How much they actually respect and trust you plays an important role. But a bunch of concepts new to Three Kingdoms play into the AI’s evaluation of a proposal’s cost. Diplomatic standing plays a big role of course, as well as your relative military strength. When you propose a deal to an AI Warlord, he’ll consider what it’s going to cost you, and that cost can vary enormously depending on a host of factors. You begin the game as a mere noble, and will have to work through the ranks before you can make a claim to become Emperor, with each rank bringing new benefits such as advanced diplomacy options. You’ll unlock new types of deal as your faction rank rises, too. So, your diplomatic standing defines which deals you’re able to offer an AI Warlord. While AI factions in past games took note of your military strength, they now take into account how aggressive you are with your armies as well. AI Warlords also take into account any spy actions you’ve taken against them, your Warlord’s friendship or rivalry status with them, and how much of a strategic threat you pose. ![]() However, another faction’s attitude towards you is coloured by more than just your previous military and diplomatic form. Your diplomatic standing with another faction is still the key factor in determining whether they’ll deal with you, and defines which deals they’re willing to discuss. Let’s start with the basics of diplomacy’s functionality and how they’ve changed. To support these new aims and features, we’ve essentially rewritten the diplomacy model and AI from scratch, in order to fully support – and exploit! – all the new tools available. The result is something that enables you to execute more elaborate plans and become more of a puppet master than ever before. In brief, our aim is to enable the player to achieve a wider range of outcomes through diplomacy, via a system that offers more potential actions, a far more granular approach to deal-making, and a dash of intrigue thrown in for good measure. It’s the subject of our first THREE KINGDOMS campaign walkthrough video ( which you can watch here), but we thought a wider-ranging explanation was in order as there’s loads going on under the hood – hence this blog. These include army composition and management, characters – who can now build relationships and form attitudes towards one another – buildings, technologies and much more.ĭiplomacy is a biggie, and marks the single most significant redesign of the system in Total War’s history. It represents a phase of evolution for a host of traditional features and systems that you’ll be familiar with from titles past. Total War: THREE KINGDOMS isn’t just a new period for Total War. Brew up a bucket of tea and buckle in: this is the long read!
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